I had no problem compressing the game in 13 kilobytes. However this would not be easy if some useful lightweight libraries were not prepared in advance. They include a basic tweener for styles and transforms in 900 bytes, a sound controller with 9 predefined sound effects in 750 bytes and a pixel font with a full set of glyphs (10x5px size) in 1250 bytes. Here are the scripts in action:
Check my Less than 1kb js libraries
on Github. Visit the competition website: JS13K Games
. Play Skip'n Glitch
In the previous part, we learned about the basics of the Apple II Hi-Res graphics mode, allowing us to display up to six colors on a 280x192 pixel screen. Today, we will explore the Double Hi-Res mode, its 16 colors and doubled resolution, how it works, the memory it occupies and what are its advantages and challenges...
Flash was once the dominant web technology for creating interactive and multimedia content. It powered countless websites, games, animations, and videos that entertained and educated millions of users. However, Flash also had many drawbacks, such as security issues, performance problems, and compatibility challenges. As newer web standards like HTML5 emerged, Flash became obsolete and was eventually discontinued by Adobe in 2020...