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Foumart Games Blog
Atrakt 4096 successful entry in LudumDare#26 Compo

Atrakt 4096 is minimalist mixture between Sci-Fi action and a sliding puzzle. Vanquish all alien spawns in this level based game, involving not only exploring and fighting but planning, stealth, strategy and logical thinking as well! This game was developed in Flash-AS3 and is an extension of my Attract 4kb engine which consists of 4 kilobytes of code (4 classes).

Atrakt 4096 iconPlay Atrakt 4096 alpha

This is my second attempt in a Ludum Dare Solo Competition.

Unlike the proof-of-concept "Evolution" in a previous LD#24 which was not "playable", this time my entry is quite intense and dynamic. As a perfect match with the LD#26 theme Minimalism I chose to extend my Attract 4kb engine, this time presenting an unique mixture of Sci-fi action and sliding puzzle. I forced myself to keep the game in the same simple manner, while adding new features and functionalities..

The Sci-fi hints that echoed from the 4kb engine ware backed with a classic space-story where a new Alien species called Litoxyde was introduced.

Litoxydes are a kind of Fire elemental that ware first encountered on planet Mars. This alien was identified as enemy as soon as it's main characteristic was distinguished - it burns all oxygen in the area causing all earth living form to suffocate. The enemy destroyed the first established earth colony on Mars in it's early stage and then invaded the rescue spacecraft Atrakt sent there on investigation...

As I've just riddled out Atrakt 4096 is a game which have some depth.. that's why I dare to say it is a success. The game scored overall at place #596 from more than 1500 entries in the LD Solo competition and was recognized also in the Graphics, Audio, Mood and Innovation criteria. As I'm writing this - nearly a month after the competition deadline a lot of improvements are already done to the gameplay and to the game UI. The game now also features an entirely rewritten enemy AI and a scoring system.

Finally I generated some levels and adjusted their color and light scheme.

Actually creating a level was a bit time consuming. In minimalism aspect the subject of compressing level data in this game is of a higher level. I was hit by the idea to create a level storing mechanism that uses URL variables or flashvars. One or even several levels can be stored in just one URL link, storing an entire level (with enemy behaviour implicit) in just around 64 bytes. Pretty minimalist, isn't it?

Check this custom level link - notice the unique URL in the address bar and the additional custom level as new level 1 in the game.

Post your opinion or thoughts about that level storing mechanism. Thank You!
Btw, my score on that custom level is 1852 - Superb !, what's yours?


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Have you ever stumbled upon an old blog post that you wish you could read again? What if that blog post was about something you're passionate about, like retro computers and programming? Unfortunately, many old blog posts are no longer available online today. But don't worry! Thanks to the WayBackMachine - an internet archive that provides backups of webpages throughout the years - you can still access these precious internet resources. In fact, it's important that we make sure these resources are available to the public again so that we can continue to learn from them and appreciate their value. That's why I'm excited to share with you a blog post about Apple II programming, especially about its Double Hi-Res graphics mode, originally published in BattleStations. ..

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Each year, a unique JavaScript game development competition takes place within one month, starting on August 13th, named JS13KGames. What's interesting about this competition is that there is a filesize limit requirement on the submitted game source - the entire game must be packed in 13kB ZIP archive. In 2016, I participated with Skip'n Glitch, a two player competitive logical game involving strategy and arithmetics. The game has a single player mode set against a simple and predictable but challenging AI opponent. Two players can play against each other on the same device...

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