Platform: Flash
Genre: Dungeon Crawler with RPG
and roguelike elements
Tags: tactic, turn-based, strategy, fantasy, adventure

Views:  Plays:
Dungeon Screener icon

Touch-friendly Dungeon Crawler with extremly fast battles, 52 collectible Cards, a competitive high-score system and random generated content !

Descend into the Underground to find and engage the Dungeon Lord in the most "brutal" boss fight! Lead a Knight, Ranger, Cleric and Wizard into the depths of a tough and crowded randomly-generated network of dark caves, deep chasms and dangerous dungeons, but beware! There are no potions in this RPG, however there is plenty of beer to drink at the tavern. Cheers!

Current Game Version: 1.0 (22-MAY-2016)
Programming Language: ActionScript 3.0
Required Platform: Flash Player 11.3

Mouse or Touch Controls: Point-Tap-Click to Walk-Take-Attack in the desired location. Point-Tap-Click on any unit in your party to Activate/Deactivate abilities or Cast spells.

Keyboard Controls: Arrow keys & Num-pad support,
[QWE-ASD-ZXC] - left handed player,
[UIO-JKL-M<>] - right handed player


Shortcuts:
[K, 1, 7] Knight defend,
[J, 2, 8] Ranger aim,
[N, 3, 9] Wizard prepare to cast spell,
[H, 4, 0] Cleric Heal / Protect instantly,
[SPACE, ENTER, B] take item, enter tavern


UI Shortcuts: [O] Hi-Score, [G] Settings, [R] Cards, [V] View Info,
[5, -] Sound, [6, =] Music, [~] Quit, [Y] Yes, [N] No, [F] Fullscreen, [Esc] Cancel


Unit Types:
1. Knight (Fighter) - uses shields and blocks attacks; increases critical hit with levels.
2. Ranger (Archer) - can shoot at protected enemies from distance; dodges; critical;
3. Wizard (Spell Caster) - harm entire enemy party with powerful magic;
4. Cleric (Healer) - heal (or revive) damaged allies; can protect the party with spells.

Strategy: When you target archers and spell-casters in the enemy party, you must first break through that party's defense - usually a tough melee unit that protects the others (the closest one). Use your archer shooting ability and your wizard's magic to strike regardless any enemy defense. In the same logic your Knight is the damage buffer of your party, because he can block up to three melee attacks, while enemy archers prefer to shot at your other units.


Leaderboards and Cards: There is a highly competitive and complex Hi-Score system, supported by statistics and over 52 Cards to collect (working like Achievements/Medals). Depending on the Game Mode, your score could be reduced if you revive fallen allies, but there is a special rule (Insane Mode) for the hardcore players! For reference the most difficult Card to be obtained is when you clear the game without using Resurrection at all. Enjoy!

Development history: Idea of this battle engine came long ago while dreaming of a random generated world called RogueVerse. Development started with Ludum Dare:
http://www.foumartgames.com/dev/ld/2014-DungeonScreener/
First working version was completed for FGL Game Jam on 6 Jan 2015. http://www.foumartgames.com/dev/fgl/2015-DungeonScreener_v0.1a/
FGL jam winner

Dungeon Screener was sponsored by Armorgames.com!
Download the viral version available for distribution.
For inquires regarding sitelock please contact here.


Future Goals: At the moment when you create a high-score various additional information is saved along the score numbers. That includes the whole deck of cards you've managed to collect during the game, so the current version of Dungeon Screener can be easily linked to another Card game via the high-score entries. This game is just the first step in a longer journey in creating an entirely random generated world called RogueVerse. I hope that one day this may be the battle engine of a larger project with huge world to explore and inteact. Something similar to Ultima IV, but with procedural generated world and dungeons.


WARNING: There is a brutal death metal "imitation" as soundtrack for the final boss: https://soundcloud.com/foumart/the-dungeon-lord



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