This is a fairly failed attempt for the BeconGameJam #06 competition.

Theme was "Rainbows". I used the theme only for inspiration and the only connection is the color representation of the different races in the game. Humanity and Earth are occupying the green color.

History:

26th Oct 2013 - prepared an isometric engine for sci-fi tactical game.
My teammate Flame_N created the awesome space backgrounds.
The pre-rendered planets are from my SpacePreloader.

27th Oct 2013 - game mechanics, units, abilities... eventually got overwhelmed. The enemy units have random behaviour. Some of the unit's abilities are theoritically working - like shooting and summoning, but there is no visual feedback.

28th Oct 2013 - even after additional effort in the packaging period the game is still not really playable, or let's say enjoyable, although much of the mechanics are working.


Conclusion: need to properly plan the scope of work - more detailed game design prior to beginning.